Doing research for video games is not an easy job, especially when it comes to creating the game's setting out of a real-life place. In movies and TV shows, showing slivers of New York streets (almost certainly shot in L.A. or Vancouver) will suffice. Games, however, require entire worlds to be built for them, which means mistakes become all the more likely. Getting it right becomes even trickier when the devs have never been to the place where the game is set. It's why Assassin's Creed staff members get sent on Caribbean business trips, GTA's it-is-but-it-isn't mock-cities are always impressive, and we have our fingers crossed for The Crew.
But what happens when, despite all that time and research, the final product gets something wrong anyway? Well, that's when jerks like me come along and poke fun at them, which I'm going to do right now. Here we have eight games that got real-life places wrong, how wrong they were, and how hilarious it was. So come on, dear players, let's go question whether or not they even tried.