On Story Mode and RPG Difficulties

Posted on 08/06 07:20 in | 0

Richard Cobbett used the inclusion of a Story Mode in the Enhanced Editions of the Infinity Engine game as a starting point to talk about difficulty and player preferences in RPGs, on his RPG Scrollbars column over at Rock, Paper, Shotgun.

Cobbett believes that, because the audience is so wide and varied in tastes, developers should make more of an effort to cater to the various preferences and offer more options, for example in form of easier difficulties. He does however concede that there are cases where more options would hurt the core of an experience, like with From Software's Dark Souls series.

Here's an excerpt that I believe encapsulates the tone of the whole piece:

Leave a Comment

Captcha image