What are the Best Nintendo 3DS Virtual Console Games?

Posted on 10/10 00:31 in | 0

For all its flaws and frustrations, Nintendo's Virtual Console service — which turns 10 this fall — still represents the industry's single most comprehensive attempt to treat classic games as viable products, worthy of support, promotion, and cash. As the collector's bubble continues to inflate the price of older games well beyond the limits of reason, Virtual Console provides a haven of sanity, where even the rarest oldies sell for $10 or less.

Currently, Nintendo and its third parties have published nearly 200 classic games for purchase on the 3DS Virtual Console, with Super NES being the most recent platform addition to the service. That's a lot of games, and for those who aren't familiar with the original releases, the $5-10 price tag attached to Virtual Console downloads makes them a bit of a risk as impulse purchases. That's what this roundup is for: It isn't simply here to list releases, but also to break them down into three categories: Essentials, games worth playing, and games to avoid.

We'll update this list any time new games appear on Virtual Console, so check back if you ever need guidance on the latest releases! This roundup counts Nintendo and SEGA's 3D Classics series as Virtual Console, but it does not include games that are not available for general purchase. That means no 3DS Ambassador Game Boy Advance releases, no promotional games, and no delisted titles.

By far the most prolific platform preserved on 3DS Virtual Console, the NES was Nintendo's first home console and established the company's place as a first-party powerhouse. There's a caveat here, though: Nintendo's approach to presenting NES games on 3DS feels imperfect. Every game looks muted and dull, and their pixel resolution is stretched very slightly to preserve the proportionality of the games at the expense of their crispness.

Balloon Fight
HAL/Nintendo, 1986
This Joust clone occupies a crucial place in Nintendo's history — but on top of that, it's loads of fun... especially the secondary Balloon Trip mode.

Konami, 1987
A brilliant franchise began here, with a challenging platformer whose stiff controls belied top-class design... and that music!

Castlevania III: Dracula's Curse
Konami, 1990
For many, the pinnacle of the Castlevania series — taking the premise and general feel of the original game and expanding it into a grand adventure featuring four different protagonists and just as many routes through the inventive and varied levels.

Double Dragon II: The Revenge
Technos/Arc System Works, 1990
Arguably the best-looking and best-playing brawler on NES, abandoning the odd RPG elements of its predecessor in favor of arcade-style cooperative play.

Gargoyle's Quest II
Capcom, 1992
The excellent sequel to the groundbreaking Game Boy action-RPG, Gargoyle's Quest II plays much the same as its predecessor, but with a faster, less-cramped format.

The Legend of Zelda
Nintendo, 1987
The cornerstone of a gaming empire. Though sometimes a little too esoteric — don't be afraid to ask a friend for tips — there's a shocking percentage of this classic that survives in modern Zelda games.

Life Force
Konami, 1988
The semi-sequel to Gradius, Life Force on NES represents the culmination of arcade shooter Salamander's convoluted evolution into a stunning cooperative shoot-em-up.

Mega Man 2
Capcom, 1989
When Capcom decided to model Mega Man 9 on the best Mega Man game ever, they looked to this masterpiece. Despite a few flaws, it's a timeless work.

Mega Man 3
Capcom, 1990
The third Mega Man lost some of its predecessor's snappy simplicity, but it offered new moves (a slide attack) and a surprising set of remixed stages, which is why many fans love it even more than Mega Man 2.

Mighty Final Fight
Capcom, 1993
Final Fight would never have worked on the NES hardware, which is why Capcom turned it into a comical super-deformed version that retained the arcade game's spirit, though not its looks.

NES Open Tournament Golf
Nintendo, 1991
Nintendo has published some great golf sims over the years, and this one has play mechanics every bit as good as the Mario Golf series without the need to juggle RPG elements.

Ninja Gaiden
Tecmo, 1989
The sluggish, derivative arcade brawler became a high-speed precision platformer on NES. Come for the manga-style story sequences, stay for the addictive action.

Ninja Gaiden II
Tecmo, 1990
The platonic ideal of a sequel: Bigger, prettier, and more varied than the original. It's also ever-so-slightly easier... which is to say only mostly soul-crushing.

Nintendo, 1987
Even if you don't get to fight Mike Tyson at the end, this is still a masterpiece: Boxing as a rhythmic, reactive, pattern-driven action puzzle.

River City Ransom
Technos/Arc System Works, 1988
Everyone was trying to turn their games into Dragon Quest clones in the late ’80s, so why not make a brawler one, too? Packed with personality, River City Ransom's loopy sense of fun more than makes up for its hilariously unbalanced design.

Super C
Konami, 1990
We may never see the original Contra on Virtual Console, but at least we get the awesome sequel — a two-player experience for the ages.

Super Dodge Ball
Technos/Arc System Works, 1989
Secretly part of the same series as River City Ransom, this classic takes the unlikely subject of dodge ball and turns it into a rollicking international brouhaha.

Super Mario Bros. 2
Nintendo, 1988
Yeah, it wasn't originally created as a Mario game. So what? Mario's least conventional adventure helped push the games toward a slower, more exploratory standard while codifying characters who would become series mainstays for decades to come.

Super Mario Bros. 3
Nintendo, 1990
Some would call this the greatest NES game of all time, and for good reason. A massive creation, packed with secrets, loaded down with interesting powers, bursting with invention in every stage, this is a high point of video game history.

Summer Carnival ’92: Recca
KID/Naxat, 1992
A brief and limited shooter, Recca is worth owning because the original cartridge is ludicrously rare, and because it pushes the technical limits of the NES in a fun, addictive way.

Adventures of Lolo
HAL, 1989
HAL's puzzler series borrowed a lot from the box-pushing genre (i.e. Soukoban) but put plenty of its own original ideas into it.

Adventure Island II
Hudson/Konami, 1991
A sort of throwback to the early days of NES game, Master Higgins' second outing offered snappy, no-nonsense platforming action.

Blaster Master
SunSoft, 1988
A vivid, exploration-based platform shooter whose main weakness comes from the drudgery of the top-down on-foot sequences where you have to leave your rad-as-heck super tank.

Castlevania II: Simon's Quest
Konami, 1988
The weak link of Castlevania on NES, this early action RPG broke new ground but suffers from needlessly opaque secrets and a sense of toothlessness from its boring enemies and dull platforming. Play it with a guide.

City Connection
Jaleco/Hamster, 1988
An old-school arcade-style platform-racing maze-chase, or something — a bit limited in design, but fun in a bygone way.

Clu Clu Land
Nintendo, 1985
Nintendo's best-known take on Pac-Man, Clu Clu Land has players revealing hidden gem patterns while avoiding bad guys — its main weakness being its fussy control scheme.

Crash ’N the Boys: Street Challenge
Technos/Arc System Works, 1992
Another game in the River City Ransom series, Street Challenge offers more variety than Super Dodge Ball, but not every school sport event here is a winner.

Donkey Kong
Nintendo, 1986
A landmark arcade classic, the NES version remains fairly entertaining... but the Game Boy version one-ups it in every way. Skip this one and buy the remake instead.

Donkey Kong 3
Nintendo, 1986
Unfairly maligned by history, this shooter has pretty much nothing to do with any of its predecessors, but it's pretty entertaining if you take it on its own terms.

Double Dragon
Technos/Arc System Works, 1988
Rather than faithfully convert the revolutionary arcade brawler to NES, Technos decided to give it a massive overhaul with reworked levels and an RPG system. Interesting, but the lack of co-op play and the awkward platforming undermine it.

Namco, 1988
While the NES port isn't the greatest version of Galaga available, in the end, it's Galaga. Who doesn't love Galaga?

Konami, 1986
A classic shooter, and a tremendous challenge, but its follow-up Life Force outclasses it in every respect.

Mega Man
Capcom, 1987
The original Mega Man features loads of great ideas, but it's definitely a rough draft compared to its sequels. But at least you can cheese it with save states!

Mega Man 5
Capcom, 1992
A marked improvement after the disastrous Mega Man 4, this fifth entry feels a bit like business as usual but still offers some great moments (e.g. Gravity Man's stage) to make it worth your time.

Mega Man 6
Capcom, 1994
Mega Man's final 8-bit hoorah deserves a closer look these days — what it lacks in invention it makes up for with weirdness and polish.

Nintendo, 1987
One of Nintendo's most important creations ever, but a bit of a drag to play these days. There's entertainment to be found here... for the patient.

Mighty Bomb Jack
Tecmo, 1987
The extraordinary jump physics of this arcade conversion take some getting used to, but once you wrap your head around them you'll find a creative puzzle-like platformer here.

The Mysterious Murasame Castle
Nintendo, 1987
Formerly a Japan-only release, this top-down action game offers more than simply the novelty of its belated arrival in the U.S.

Natsume, 1991
The first of two Natsume cooperative action games — a bit unpolished as NES shooters go, but ambitious and entertaining enough to make up for it.

Shadow of the Ninja
Natsume, 1991
Natsume's other big Virtual Console release, this Ninja Gaiden-like platformer lacks the finesse of Tecmo's legendary series but makes up for it in other ways — like two-player simultaneous action.

Solomon's Key
Tecmo, 1987
The first true puzzle-platformer on NES, Solomon's Key looks simple but the complexity of its stages and ferocity of its enemy monsters make for a daunting and engrossing classic.

Street Fighter 2010: The Final Fight
Capcom, 1991
Neither Street Fighter nor Final Fight, this quirky action game features some of the best visuals on NES... and its play format works quite well so long as you go into it realizing it has nothing to do with the franchises whose titles it wears.

Tecmo Bowl
Tecmo, 1988
One of the all-time gridiron classics, Tecmo Bowl pales only in comparison to its superior sequel, which hackers continue to update to reflect current rosters and teams.

Wrecking Crew
Nintendo, 1986
Mario's final outing before Super Mario Bros. defined his future forever, this odd action game sits uncomfortably between arcade action and puzzler — but it's better than first glances might lead you to believe.

Zelda II: The Adventure of Link
Nintendo, 1988 An ambitious overhaul of The Legend of Zelda, this sequel remains the oddity in the franchise and suffers from the same opaque riddles as Castlevania II. Give it a chance (and use a guide) and you just might find it grows on you.

Bases Loaded
Jaleco/Hamster, 1988
Bases Loaded sold primarily on the strength of its visuals back in the day. Those don't really cut it anymore, leaving just a mediocre baseball game.

Dig Dug
Namco, 2013
It's kind of cool that this game came to the American virtual console despite never making its way to the U.S. back in the day, but as an arcade conversion it's only so-so.

Donkey Kong Jr.
Nintendo, 1986
The ungainly character design and controls of this simian sequel have always made it a lesser game than its predecessor. Play Donkey Kong 3 instead.

Ghosts ’N Goblins
Capcom, 1986
An indisputable classic in the arcades, Ghosts ’N Goblins sank (and stank) on NES thanks to the unspeakably shoddy programming work invested into the game.

Ice Climber
Nintendo, 1985
There's no shortage of cooperative action games on 3DS Virtual Console, so why spend time playing one with such awful controls?

Mach Rider
Nintendo, 1986
This motorcycle-based combat racer feels like nothing else Nintendo has ever created, but "unique" doesn't always translate to "worthwhile."

Mario Bros.
Nintendo, 1986
A decent enough conversion of a decent enough game, but Nintendo really beat this one into the ground on Game Boy Advance — give it a few more years to regain its value.

Mega Man 4
Capcom, 1991
The low point of Mega Man's NES outings, Mega Man 4 is undermined by insipid stage themes, uninspired bosses and weapons, and a new charge shot ability that spoils the fundamental concept behind Mega Man.

Milon's Secret Castle
Hudson, 1987
A dull and drawn-out platformer whose obnoxiously hidden secrets make Zelda II's worst moments feel like a radiant revelation by comparison.

Ninja Gaiden III
Tecmo, 1992
Not a bad game, but Tecmo cut off its proverbial nose to spite its face: The U.S. version was rebalanced to be excruciatingly hard and only offered limited continues to prevent kids from beating the game on a rental.

Namco, 1993
Hey, it's an all-time classic. But is this version really the optimal form in which to experience it? Hmmm.

Technos/Arc System Works, 1987
This is also a part of the same series as River City Ransom! But probably the worst part. Avoid.

Irem, 1988
This venerable game became a begrudging favorite in Japan and inspired Spelunky. Recommendation: Skip it, play Spelunky.

Star Soldier
Hudson/Konami, 1988
This game helped launch Hudson's PC Engine shooter empire, but it feels raw and unpolished compared to its successors.

Super Mario Bros.
Nintendo, 1985
A great, great game. But you can also buy Super Mario Bros. Deluxe on Virtual Console, which offers extra content, bonus challenges, a save feature, and — oh yes — the entirety of The Lost Levels as an unlockable. Get that version.

Super Mario Bros.: The Lost Levels
Nintendo, 2006
See above.

Wario's Woods
Nintendo, 1994
The final official NES release ever, this uninspired puzzler proved that not everything bearing Wario's grotesque countenance was a winner.

Game Freak/Nintendo, 1992 A misguided attempt to jump on the Tetris bandwagon by the studio that would go on to give us Pokémon.

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